About — Main Sequence Field Manual
Main Sequence Field Manual is an independent guide site for Main Sequence, the first-person space factory game from Tumbling Dumpling Studio and publisher Mythwright. The game entered Early Access on 12 November 2026. This site is not affiliated with the developer or publisher.
The site exists because Main Sequence hides a lot of important numbers in the interface. A reactor produces 48 MW, a refinery draws 4.5 MW, a scanner has a finite cone, and a ship's mass changes how many thrusters you need. Those numbers are easy to miss while you are busy flying. Each guide here tries to put the number next to the decision it affects, then show the layout or build order that follows from it.
How the guides are researched
Every page is written from the retail/demo build and from material published by the developer: Steam store text, patch notes, the Early Access FAQ and official screenshots. Where a claim comes from community testing rather than the game files, the page says so. We do not invent drop rates, DPS figures or hidden multipliers to fill space. When a patch changes a number, the page is updated and the date at the top changes with it.
What the site covers
- Starting out: the first hour, the demo, system requirements and launch details.
- Factory work: mining, station expansion, conveyor layout, production ratios and power budgets.
- Research: what each tier costs and which nodes actually unlock the next machine.
- Ships: block-by-block design, mass and thrust, starter builds, warp travel and blueprint sharing.
- Late game: station logistics, relic technology, combat and co-op roles.
Corrections
Main Sequence is in Early Access, so recipes and costs will move. If a page is out of date or a number is wrong, send the page URL and the value you see in-game to hello@mainsequences.wiki. Reports with a screenshot are answered first.
Main Sequence, its artwork and its name are the property of Tumbling Dumpling Studio. Screenshots are used for commentary and identification.
